The instance executes all of the programming statements in their class's act method two times until the scenario is stopped. The class executes all of the programming statements in their instance's act method two times until the scenario is stopped. The instance executes all of the programming statements in their class's act method once. Only one instance moves until the pause button is clicked. In Greenfoot, what happens to an instance when the Act button is clicked in the environment? Mark for Review In Greenfoot, a subclass is a specialization of a superclass. In Greenfoot, after a subclass is created, what has to occur before instances can be added to the scenario? Mark for Reviewġ0. In Greenfoot, the class holds the general attributes of an instance, such as the methods it inherits. An if-statement requires which type of information returned from the condition? Mark for ReviewĨ. In Greenfoot, which of the following methods return the world that the instance lives in? Mark for Reviewħ. An instance variable can be saved and accessed later, even if the instance no longer exists. In Greenfoot, the turn method expects what type of information in its parameters? Mark for Reviewĥ. In Greenfoot, the body of the method is located in between which of the following characters? Mark for ReviewĤ. In Greenfoot, the move method expects what type of information in its parameters? Mark for Reviewģ. Which of the following is an incorrectly written programming statement? Mark for ReviewĢ.
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